Check for sqrt() in libm if needed (required on some platforms)
Baesd on patch from guinux, thanks!
configure
configure.in
Baesd on patch from guinux, thanks!
configure
configure.in
Treat quotes as entering a double-quoted string (mostly redundant, but we
generate them in the path escaping for some reason)
src/lxpaths.c
src/test/testlxpaths.c
generate them in the path escaping for some reason)
src/lxpaths.c
src/test/testlxpaths.c
Android: Preserve render buffers when switching away from app.
- fix gl_read_render_buffer + gl_load_frame_buffer to work in GLES
a) glReadPixels only (guaranteed to) work for GL_RGBA,GL_UNSIGNED_BYTE
b) glTexSubImage2D can only load GL_RGBA into a GL_RGBA render buffer.
src/display.h
src/drivers/video_gl.c
src/gui_android.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/texcache.c
- fix gl_read_render_buffer + gl_load_frame_buffer to work in GLES
a) glReadPixels only (guaranteed to) work for GL_RGBA,GL_UNSIGNED_BYTE
b) glTexSubImage2D can only load GL_RGBA into a GL_RGBA render buffer.
src/display.h
src/drivers/video_gl.c
src/gui_android.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/pvr2.c
src/pvr2/pvr2.h
src/pvr2/texcache.c
Add app icon
android/AndroidManifest.xml
android/gen/org/lxdream/R.java
android/res/drawable/lxdream.png
android/AndroidManifest.xml
android/gen/org/lxdream/R.java
android/res/drawable/lxdream.png
Make sure we destroy the render buffers as part of the GL shutdown (fixes
bug with render buffers not being recreated when we re-init the GL).
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
bug with render buffers not being recreated when we re-init the GL).
src/pvr2/glrender.c
src/pvr2/pvr2.c
src/pvr2/pvr2.h
Dreamcast.stop() on pause, get rid of unnecessary onAppPause()/onAppResume() methods
Set the run menu item to the right icon/state on pause as well.
android/src/org/lxdream/Dreamcast.java
android/src/org/lxdream/LxdreamActivity.java
src/gui_android.c
Set the run menu item to the right icon/state on pause as well.
android/src/org/lxdream/Dreamcast.java
android/src/org/lxdream/LxdreamActivity.java
src/gui_android.c
Surface management is actually already being taken care of - don't try to
duplicate in onPause/onResume
src/gui_android.c
duplicate in onPause/onResume
src/gui_android.c
More android WIP
- Implement onPause/onResume (although resume is not actually working yet)
- Implement BGRA => RGBA texture conversion (BGRA doesn't seem to work on the TFP)
Boot swirl is now displayed, albeit depth buffering seems to be broken.
android/src/org/lxdream/Dreamcast.java
android/src/org/lxdream/LxdreamActivity.java
src/drivers/video_egl.c
src/gui_android.c
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/pvr2.h
src/pvr2/texcache.c
- Implement onPause/onResume (although resume is not actually working yet)
- Implement BGRA => RGBA texture conversion (BGRA doesn't seem to work on the TFP)
Boot swirl is now displayed, albeit depth buffering seems to be broken.
android/src/org/lxdream/Dreamcast.java
android/src/org/lxdream/LxdreamActivity.java
src/drivers/video_egl.c
src/gui_android.c
src/pvr2/glrender.c
src/pvr2/glutil.c
src/pvr2/glutil.h
src/pvr2/pvr2.h
src/pvr2/texcache.c
.